Kismet Draft – Archetypes

With the reintroduction of Kismet drafts, players are able to pull together much more powerful decks than normal. Today we’ll take a look at the several popular archetypes that have proven successful since Kismets’ launch. Due to the various archetypes spanning several different shard combinations, we’ll stick to overall strategies as opposed to shards.


Typically, evasion is always a strong mechanic in limited formats and this one is no different. Between Talonkeep tribal and Thunderbird beatdown, you have several paths you can take to build an aggressive flight deck with medium interaction. Your hero selection is interesting as a deck that is heavy on cheap interaction like Shackling Strands and Entangling Web can be complemented by Runecarver Darcon, while going deep on troops under 2 cost can lead to Bishop Elijah being a superior choice. The upper end of this deck can be filled with Mechanized Aerialist, Pheonix Guard Lancer, and Consult the Talon.


Not all champions are created equal and there is no better example of this than Furiko in limited. An unconditional +2/+2 to your team for eight charges can completely close out games that move into a board stall… exactly what Wild is good at doing. These decks want to focus on cards like Charge Hulk, Palm of Granite, and Verdant Portal to quickly build charges and troops like Moon’ariu Sensai and Thunderfield Seer to propel through your deck. Higher up on your curve should be decent value creatures like Iremaw and threats with Crush to trample over opposing troops post-hero ability. Going into Diamond can get you into Talonkeeps or Inspire. Sapphire can give you fliers, which are great with the +2/+2.


Split between Ixo and Plagueroot, these decks run under-powered cards in favor of their synergy. Naive Lackey, Monsagi Deadeye, and Blightseed cards make up the bulk of the deck. Blightseed Cultivator is a pay off card that works especially well with Plagueroot’s charge power. Ixo can be the right choice if you get a critical mass of Darkspire troops, allowing you to control the board and disrupt/drain your opponent out. I’ve seen Takahiro ran occasionally, especially in a deck with Rotpaw Gang, Doomed Guardian, or some other game ending bomb. The ability to dig through your deck with Moon’ariu Sensai, Naive Lackey, and Takahiro’s charge power lets you consistently cast your rare and end the game, which can be worth more than the Blightblossom plan in some decks.


Briarpatch + Briar Legion: This deck requires a critical mass of these two cards, but Briar Legion is very powerful in multiples and chaining them can end the game very quickly.

In the Halls of Twilight: Unfortunately, this Kismet pool doesn’t have a ton of Verdict effects, but the ones that do exist are attached to good cards like Lux Guard, Cruel Sentence, and Zeddek’s Judgment. The Verdict plan should usually just be ran as a side strategy for card advantage in a B/D control shell or D/W midrange.

Fury Chant: The card itself can be powerful in multiples and generally wheels. Pick up 6-7 Fury Chants and you might be able to “go off”. R/D probably gives you the best chance with cheap Constants and Verdict actions. Usually, you just won’t get there and will die to some birds or sickly rabbits, but if you do, I hope you record it.


While this Kismet format offers a lot of cool synergistic strategies and powerful rares, getting aggressive and having a low curve seems to be the best recipe for a 3-0. If you’re looking to go infinite on Kismet packs, stick with the stronger strategies as they tend to run over people looking to put together combinations or assemble synergistic board states. Oftentimes, Talonkeep Watcher into Talonkeep Watcher into Talonkeep Hunter is the best thing you can be doing.




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